Sunday, June 8, 2008

C++

C++ ("C Plus Plus", pronounced /ˌsiːˌplʌsˈplʌs/) is a general-purpose programming language. C++ is regarded as a middle-level language, as it comprises a combination of both high-level and low-level language features.[1] It is a statically typed, free-form, multi-paradigm, generally a compiled language where compilation creates machine code for the target machine hardware, supports procedural programming, data abstraction, object-oriented programming, and generic programming.

Bjarne Stroustrup developed C++ in 1979 at Bell Labs as an enhancement to the C programming language and named it "C with Classes". In 1983 it was renamed to C++. Enhancements started with the addition of classes, followed by, among other features, virtual functions, operator overloading, multiple inheritance, templates, and exception handling. The C++ programming language standard was ratified in 1998 as ISO/IEC 14882:1998, the current version of which is the 2003 version, ISO/IEC 14882:2003. A new version of the standard (known informally as C++0x) is being developed.

History
Many credit the origin of the name "C" as being a follow-on to APL (A Programming Language) and then BCPL, (B Computer Programming Language), or just plain "B" as it was most commonly called. APL was completely different in concept. With B, the original idea was to create machine code that was as closely identical to coding in assembly as possible, along with library functions for input/output, mathematical functions, etc. For the purists who thought it necessary to program in assembly to get full performance, it allowed the opportunity to program at a higher level and achieve better productivity. C is very similar to B, and while is not as efficient as B, it is available for a much greater variety of processors and platforms.


Bjarne Stroustrup, creator of C++Stroustrup began work on C with Classes in 1979. The idea of creating a new language originated from Stroustrup's experience in programming for his Ph.D. thesis. Stroustrup found that Simula had features that were very helpful for large software development, but the language was too slow for practical use, while BCPL was fast but too low-level to be suitable for large software development. When Stroustrup started working in AT&T Bell Labs, he had the problem of analyzing the UNIX kernel with respect to distributed computing. Remembering his Ph.D. experience, Stroustrup set out to enhance the C language with Simula-like features. C was chosen because it is general-purpose, fast, portable and widely used. Besides C and Simula, some other languages which inspired him were ALGOL 68, Ada, CLU and ML. At first, the class, derived class, strong type checking, inlining, and default argument features were added to C via Cfront. The first commercial release occurred in October 1985.[2]

In 1983, the name of the language was changed from C with Classes to C++ (++ being the increment operator in C and C++). New features were added including virtual functions, function name and operator overloading, references, constants, user-controlled free-store memory control, improved type checking, and BCPL style single-line comments with two forward slashes (//). In 1985, the first edition of The C++ Programming Language was released, providing an important reference to the language, since there was not yet an official standard. In 1989, Release 2.0 of C++ was released. New features included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for the future standard. Late addition of features included templates, exceptions, namespaces, new casts, and a Boolean type.

As the C++ language evolved, a standard library also evolved with it. The first addition to the C++ standard library was the stream I/O library which provided facilities to replace the traditional C functions such as printf and scanf. Later, among the most significant additions to the standard library, was the Standard Template Library

Language standard
After years of work, a joint ANSI–ISO committee standardized C++ in 1998 (ISO/IEC 14882:1998). For some years after the official release of the standard, the committee processed defect reports, and published a corrected version of the C++ standard in 2003. In 2005, a technical report, called the "Library Technical Report 1" (often known as TR1 for short) was released. While not an official part of the standard, it gives a number of extensions to the standard library which are expected to be included in the next version of C++. Support for TR1 is growing in almost all currently maintained C++ compilers.

While the C++ language is royalty-free, the standard document itself is not freely available.

Etymology
According to Stroustrup: "the name signifies the evolutionary nature of the changes from C".[3] During C++'s development period, the language had been referred to as "new C", then "C with Classes". The final name is credited to Rick Mascitti (mid-1983) and was first used in December 1983. When Mascitti was questioned informally in 1992 about the naming, he indicated that it was given in a tongue-in-cheek spirit. It stems from C's "++" operator (which increments the value of a variable after evaluating it) and a common naming convention of using "+" to indicate an enhanced computer program. There is no language called "C plus". ABCL/c+ was the name of an earlier, unrelated programming language.


Operators and operator overloading
C++ provides more than 30 operators, covering basic arithmetic, bit manipulation, indirection, comparisons, logical operations and more. Almost all operators can be overloaded for user-defined types, with a few notable exceptions such as member access (. and .*). The rich set of overloadable operators is central to using C++ as a domain specific language. As a simple example, a class that represents a matrix could overload the multiplication (*) and other arithmetic operators, allowing it to be treated by application code similarly to the standard numerical types.:

matrix A, B;
matrix C = A * B;
The overloadable operators are also an essential part of many advanced C++ programming techniques, such as smart pointers.

Overloading an operator does not change the precedence of calculations involving the operator, nor does it change the number of operands that the operator uses (any operand may however be ignored).

Objects
C++ introduces object-oriented (OO) features to C. It offers classes, which provide the four features commonly present in OO (and some non-OO) languages: abstraction, encapsulation, inheritance and polymorphism. Objects are instances of classes created at runtime. Think of the class as a template from which many different individual objects may be generated as a program runs.


Encapsulation
Encapsulation is the grouping together of data and functionality. C++ implements encapsulation by allowing all members of a class to be declared as either public, private, or protected. A public member of the class is accessible to any function. A private member is accessible only to functions that are members of that class and to functions and classes explicitly granted access permission by the class ("friends"). A protected member is accessible to members of classes that inherit from the class in addition to the class itself and any friends.

The OO principle is that all of the functions (and only the functions) that access the internal representation of a type should be encapsulated within the type definition. C++ supports this (via member functions and friend functions), but does not enforce it: the programmer can declare parts or all of the representation of a type to be public, and is also allowed to make public entities that are not part of the representation of the type. Because of this, C++ supports not just OO programming but other weaker decomposition paradigms, like modular programming.

It is generally considered good practice to make all data private or protected, and to make public only those functions that are part of a minimal interface for users of the class. This hides all the details of data implementation, allowing the designer to later fundamentally change the implementation without changing the interface in any way.


Inheritance
Inheritance allows one data type to acquire properties of other data types. Inheritance from a base class may be declared as public, protected, or private. This access specifier determines whether unrelated and derived classes can access the inherited public and protected members of the base class. Only public inheritance corresponds to what is usually meant by "inheritance". The other two forms are much less frequently used. If the access specifier is omitted, inheritance is assumed to be private for a class base and public for a struct base. Base classes may be declared as virtual; this is called virtual inheritance. Virtual inheritance ensures that only one instance of a base class exists in the inheritance graph, avoiding some of the ambiguity problems of multiple inheritance.

Multiple inheritance is a C++ feature sometimes considered controversial. Multiple inheritance allows a class to be derived from more than one base class; this can result in a complicated graph of inheritance relationships. For example, a "Flying Cat" class can inherit from both "Cat" and "Flying Mammal". Some other languages, such as Java or C#, accomplish something similar (although more limited) by allowing inheritance of multiple interfaces while restricting the number of base classes to one (interfaces, unlike classes, provide only declarations of member functions, no implementation or member data).


Polymorphism
See also: Polymorphism in object-oriented programming
Polymorphism enables one common interface for many implementations, and for objects to act differently under different circumstances.

C++ supports several kinds of static (compile-time) and dynamic (run-time) polymorphism. Compile-time polymorphism does not allow for certain run-time decisions, while run-time polymorphism typically incurs a performance penalty.

Static polymorphism
Function overloading
Function overloading allows programs to declare multiple functions having the same name (but with different arguments). The functions are distinguished by the number and/or types of their formal parameters. Thus, the same function name can refer to different functions depending on the context in which it is used. The type returned by the function is not used to distinguish overloaded functions.

Default arguments
When declaring a function, a programmer can specify default arguments for one or more parameters. Doing so allows the parameters with defaults to optionally be omitted when the function is called, in which case the default arguments will be used. When a function is called with fewer arguments than there are declared parameters, explicit arguments are matched to parameters in left-to-right order, with any unmatched parameters at the end of the parameter list being assigned their default arguments. In many cases, specifying default arguments in a single function declaration is preferable to providing overloaded function definitions with different numbers of parameters.

Class and function templates
Templates in C++ provide a sophisticated mechanism for writing generic, polymorphic code. In particular, through the Curiously Recurring Template Pattern it's possible to implement a form of static polymorphism that closely mimics the syntax for overriding virtual functions (a dynamic polymorphism technique described below). Since C++ templates are type-aware and Turing-complete they can also be used to let the compiler resolve recursive conditionals and generate substantial programs through template metaprogramming.


Dynamic polymorphism
Inheritance
Variable pointers (and references) to a base class type in C++ can refer to objects of any derived classes of that type in addition to objects exactly matching the variable type. This allows arrays and other kinds of containers to hold pointers to objects of differing types. Because assignment of values to variables usually occurs at run-time, this is necessarily a run-time phenomenon.

C++ also provides a dynamic_cast operator, which allows the program to safely attempt conversion of an object into an object of a more specific object type (as opposed to conversion to a more general type, which is always allowed). This feature relies on run-time type information (RTTI). Objects known to be of a certain specific type can also be cast to that type with static_cast, a purely compile-time construct which is faster and does not require RTTI.

Virtual member functions
Ordinarily when a function in a derived class overrides a function in a base class, the function to call is determined by the type of the object. A given function is overridden when there exists no difference, in the number or type of parameters, between two or more definitions of that function. Hence, at compile time it may not be possible to determine the type of the object and therefore the correct function to call, given only a base class pointer; the decision is therefore put off until runtime. This is called dynamic dispatch. Virtual member functions or methods allow the most specific implementation of the function to be called, according to the actual run-time type of the object. In C++, this is commonly done using virtual function tables. If the object type is known, this may be bypassed by prepending a fully qualified class name before the function call, but in general calls to virtual functions are resolved at run time.

In addition to standard member functions, operator overloads and destructors can also be virtual. A general rule of thumb is that if any functions in the class are virtual, the destructor should be as well. As the type of an object at its creation is known at compile time, constructors, and by extension copy constructors, can not be virtual. Nonetheless a situation may arise where a copy of an object needs to be created when a pointer to a derived object is passed as a pointer to a base object. In such a case a common solution is to create a Clone() (or similar) function and declare that as virtual. The Clone() method creates and returns a copy of the derived class when called.

A member function can also be made "pure virtual" by appending it with = 0 after the closing bracket and before the semicolon. Objects can not be created of a class with a pure virtual function and are called abstract data types. Such abstract data types can only be derived from. Any derived class inherits the virtual function as pure and must override it (and all other pure virtual functions) with a non-pure virtual function for objects to be created from the derived class. An attempt to create an object from a class with a pure virtual function or inherited pure virtual function will be flagged as a compile-time error.